lambert2_v_x
============
  Textures:
    - kz_gra
        Offset: 0.7796609997749329, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 243, 127, 187, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((243, 127, 187) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
